โจ ๐ฎ CREDITS ๐ฎ โจ
I started working in games in 2015, burned out hard in 2025, and decided to take a step back right as I hit a decade in the industry
Here are some of the really cool things i worked on in order of release, more info on each below.
-Jetrunner, Riddlebit Software (2025)
-Haste, Landfall (2025)
-Skate City New York, Agens (2025)
-The Holy Gosh Darn, Perfectly Paranormal (2024)
-Tiny Glade OST, Pounce Light (2024)
-Viewfinder, Sad Owl Studio (2023)
-Tails: The Backbone Preludes, EggNut (2023)
-What the Car?, Triband (2023)
-The Godfather 50th Anniversary Pinball Machine, Jersey Jack (2023)
-Interference: Dead Air, Fear of Corn (2023)
-What the Bat?, Triband (2022)
-What the Golf? (update), Triband (2022)
-Toy Story 4 Pinball Machine, Jersey Jack (2022)
-Pompom: The Great Space Rescue, Tomo Camp (2022)
-One Day More, Watt Studio (2022)
-Death's Gambit Afterlife, White Rabbit (2021)
-Moonglow Bay, Bunnyhug Games (2021)
-Totally Accurate Battle Grounds (update), Landfall (2021)
-Sunlight, Krillbite (2021)
-Hell Architect, Woodland Games (2021)
-Helheim Hassle, Perfectly Paranormal (2020)
-Rรถki, Polygon Treehouse (2020)
-OK Play, OkCo (2020)
-Alexa Voice Games, Sony (2020)
-Skate City, Agens (2019)
-Liquidators, (Student Game) University of Southern California (2019)
-z e p h y r, (Train Jam game) Lazerwalker (2019)
-Agents Vs Villan, Process Games (2018)
-On the Surface, Digital Liberties (2018)
-Battle Chef Brigade, Trinket Studios (2017)
-Queen of Donuts, Girlsoft (2017)
-Dribble, WojWorks (2017)
๐ฑ Haste
Voiceover Directing & Editing

Haste is a 3rd person running game developed by Landfall. I really adore every chance I get to work with the Landfall team, they always give me really interesting final polish things they want to add just before releasing their games. In this case it was adding the voice emotes for the characters, and put me in touch with a really great cast to direct.
Link to game
๐ฑ Jetrunner
Voiceover Editing

Jetrunner is a parkor FPS game developed by Riddlebit Software. I did all the dialogue editing for this project, and the team was super excited to work with Matt Mercer. I wasn't on the calls for that one but they said he was really lovely to work with.
Link to game
๐ฑ Skate City NY
Sound Design & Implementation

Skate City New York is a sequel to Skate City, both developed by Agens and Snowman. It's a side scrolling 3rd person skateboarding game that aims to capture the feeling of skating famous street spots in New York. It was a nice opportunity to tweak a lot of the sounds and implementation details I didn't have time to perfect in the first game and I'm really happy I got to revisit this universe. I also had a bit of help at the final stretch from another great sound designer Joar Renolen who made some amazing combo sounds for me when I was getting overwhelmed with multiple deadlines.
Link to game
๐ฟ The Holy Gosh Darn
Voiceover Editing

The Holy Gosh Darn is a really ridiculous groundhog day type narrative puzzle game developed by Perfectly Paranormal. I'm really happy to have gotten to work with them on 2/3 of their trilogy games, and it's always really fun to get the dialogue completely out of order and try to guess what the heck the plot is as I edit.
Link to game
๐ต Tiny Glade OST
Mixing & Mastering

Mixing Engineer for Tiny Glade OST (all music written, implemented, and arranged by Oda Tilset). Tiny Glade the game is developed by Pounce Light.
Link to album
โ๏ธ Viewfinder
Voiceover Casting, Directing, & Editing

Viewfinder is a perspective puzzle game developed by Sad Owl Studios. I had a lot of fun pulling together this cast and designing some fun voice over effects for the characters. The writer gave me a really diverse cast of characters and we all wanted to prioritize authentic representation so the scottish actors are scottish and the filipino actor actually added phrases their grandmother would say.
Link to game
๐ฑ Tails
Voiceover Casting, Directing, Acting, Editing, & Sound Design

Tails Noir Preludes is narrative detective game and a sequel to Tails Noir (formerly named Backbone) developed by EggNut. It was another really fun game for me to pull together a cast of new actors and actors I previously adored working with to make cute little emote sounds to give the characters a bit more personality. I also got to voice one myself, as Freja the porcupine.
Link to game
๐ฑ What The Car?
Sound Design & Implementation

What the Car? is a mobile racing game developed by Triband. I worked on this game, What the Bat? and updates for What the Golf? simultaniously while I was full time at Triband. It was a very cute studio with very cute people and I still visit their office for friday bars when all my former collegues get together to raid the beer fridge.
Link to game
๐ฑ Godfather Pinball
Voiceover Editing

Godfather 50th Anniversary Pinball machine is developed and produced by Jersey Jack Pinball. I worked on this machine shortly after Toy Story 4 and still haven't managed to find a copy in the wild to play. It was a big challenge taking the dialogue from the old movies and trying to clean it up to match the clarity of the other voices in the game. Can't wait to play it someday and find out first hand if I actually managed to make it sound good on physical game speakers.
Link to release trailer
๐ฑ Interference
Voiceover Editing

Interference: Dead Air is a narrative heavy puzzle game developed by Fear of Corn. This game is a passion project of an old coworker of mine, Jared Bohlken from my first audio job ever at Jellyvision Labs, it was very cute to work with him again in a totally different context.
Link to game
๐ฟ What the Bat?
Sound Design & Implementation

What the Bat? is a VR comedy game developed by Triband. This was my first and only time working in VR and I learned very quickly that VR makes me INCREDIBLY motion sick when it isnt optimized yet. I spent most development days with many breaks and a cup of ginger tea under my nose at all times.
Link to game
๐ฑ What the Golf?
Sound Design & Implementation

What the Golf? is a puzzle comedy game developed by Triband. I worked full time at Triband studio for about 3 years, and worked on updates for this game simultaniously with Bat and Car. The first update I was involved in was "A Hole New World"
Link to game
๐ฟ Toy Story 4 Pinball
Voiceover Editing

Toy Story 4 Pinball machine was developed and produced by Jersey Jack Pinball. This was the first pinball machine I ever got to work on and seeing the back end of developing a physical arcade game was so cool. I also stayed up extremely late Copenhagen time to take part in the online live sessions in LA, recording new lines for the machine with Jim Hanks (Tom Hanks brother and top tier impersonator) and Tim Allen. One of them was an absolute delight.
Link to release trailer
๐ฑ PomPom
Sound Design

Pompom: The Great Space Rescue is a SNES inspired adventure game by Tomo Camp. I used this game to focus on creating cute bitcrushed sounds and sneak in a few references to one of my favorite childhood shows/games, Hamtaro.
Link to game
๐ฑ One Day More
Voiceover Directing & Editing

One Day More is a cute coming of age story developed by Watt Studio. A sweet and wholesome story that was truly heartwarming to record and direct with Wattโs creative director and a great cast. The game studio is located in Russia and we worked on this project just as the war in Ukraine was escalating, I'm certain this is why there doesn't seem to be a release to non-russian game stores still. Talking to the devs about the situation and their concern for friends in Ukraine was radicalizing and though the game narrative doesn't tackle these issues I'm grateful for my own experiences in working on this project.
Link to game
๐ฑ Deaths Gambit
Voiceover Editing

Deaths Gambit: Afterlife is a full scale re-imagining of the original game by White Rabbit featuring 10 new levels, containing new weapons, bosses, characters, and new story arcs. I got to do a ton of voiceover desgin for this one, since the character designs were so cool I got to add some wild effects chains to all the lines. A perfect mix of sound desgin and voiceover editing.
Link to game
๐ฑ Moonglow Bay
Voiceover Casting, Directing, Acting & Editing

Moonglow bay is a wholesome slice of life voxel fishing game developed by Bunnyhug Games. I voice an NPC named Abby and casted a few other characters as well as recorded some friends and family for other NPCโs.
Link to game
๐ฑ TABG
Voiceover Casting, Directing, & Editing

Totally Accurate Battlegrounds is a mmofps developed by Landfall. As always it was really fun to work with the Landfall crew, they gave me a list of weird words and chaotic actors and now the game has silly ridiculous voice lines you can scream at eachother throughout the matches.
Link to game
โ๏ธ Sunlight
Voiceover Casting, & Editing

Sunlight is a short narrative experience about climate change developed by Krillbite. I think this game showcases voiceover in such a unique and powerful way. I cast a portion of the actors and worked hard trying to line up all of their narration to exactly the same tempo so you get this wild surround sound effect of tons of diverse voices telling you a story in unison. I think working on this game is what got me so inspired and interested in specializing in voiceover.
Link to game
๐ฑ Hell Architect
Voiceover Casting, Directing, & Editing

Hell Architect is a management game by Woodland Games with sound done by Unlock Audio. I casted and directed a bunch of actors to be horrible devils and I'm super proud of how diverse our cast was, anyone can be a devil and on this one the entire cast was BIPOC.
Link to game
๐ฟ Helheim Hassle
Voiceover Direction & Editing

Helheim Hassle is a narrative puzzle game developed by Perfectly Paranormal. The whole time I was editing dialogue I got to play this super fun game of "what the heck is going on in this plot" because I recived all the voice files out of order. It was super funny out of order, it's even funnier when the lines are in chronological order.
Link to Game
๐ฑ Rรถki
Additional Voiceover Recording, & Editing

Rรถki is an adventure game inspired by Scandinavian folklore and developed by Polygon Treehouse. In this project I ran the recording session for two of our Norwegian voice actors, picked takes, and edited files to be sent to the rest of the audio team.
Link to game
๐ฑ OK Play
Voiceover Editing

OK play is an app designed by OkCo to give parents and children fun, cooperative activities to do together to help teach empathy, creativity, and all sorts of developmental skills. I have no idea what happened but I cannot find any traces of it or the company online anymore. They were a SoCal startup so I wouldnt be surprised if they switched names again and decided they couldn't make a big enough profit on childrens games. It was a cute job with a lot of diverse tasks while I worked on it.
i swear it existed but all links are dead
๐ฑ Alexa
Voiceover Editing & Sound Design

Worked as an audio contractor from January to September of 2020 with Sony Voice Games creating and editing dialogue and sfx content for updates on American Girl, Barbie, Jeopardy, Ghostbusters, and Cloudy With a Chance of Meatballs skills.
Link to game
โ๏ธ Skate City
Sound Design & Implementation

Developed by Agens and published by Snowman, Skate City takes street skating to mobile. Create your own lines and take on challenges in maps modeled off of real architecture famous worldwide in street skating. This is still one of my favorite projects I've done. I recorded all of my own skateboard foley, rollerskating behind my friends on their boards with a boom pole. All the UI sounds are clipped out of a little recording session I did while visiting the Guitar Center I used to work at in college and borrowing their DJ setups for a few hours to make some chaos.
Link to game
๐ฑ Liquidators
Voiceover Directing & Editing, Additional Sound Design

Liquidators is a survival horror and exploration game, created as a Master thesis project by students at University of Southern California. The students reached out to me for direction and tips on how to act because the students voiced the characters and didn't have any experience in acting. It was very cute to work with them and figure out how to make them feel most comfortable since they were all so far out of their comfort zones.
Link to game
๐ฑ zephyr
Voiceover Recording & Processing

z e p h y r is a small procedurally-generated FMV adventure game for iOS created on Indie Train Jam 2019 by @lazerwalker in which I made a small abstract dialogue system to match the surrealist text, art style, and music (composed by @MaizeWallin).
Link to game
๐ฑ Agents vs Villain
Voiceover Casting, Directing, & Editing

Agents Vs Villain is a 4 player couch party game developed by Process Games. Play as an agent and beat the other agents to the finish line, or play the villain and destroy the never ending horde of agents. I casted actors and ran voice-over sessions to record (and in most cases re-record) dialogue and action lines for the agents.
Link to game
๐ฑ On the Surface
Voiceover Casting, Directing & Editing

On The Surface is a game created by Digital Liberties in collaboration with The Challenge charity in the UK, which works to build a more integrated society though diversity and inclusivity. This game is a mobile narrative game about a group of teenagers. Played on a WhatsApp style interface, players will converse in real time with a group of friends, affecting their day to day. The game doesn't seem to be availible anymore, it was created as a government funded PSA campaign to try to help teens and bring up hard topics.
i swear it existed but all links are dead
โ๏ธ Battle Chef Brigade
Additional Voiceover Editing

Battle Chef Brigade is a puzzle/platformer developed by Trinket Studios and Published by Adult Swim Games. This was one of my very first large game projects and honestly I have to thank George Hufnagl (the lead sound desginer and voice director) for basically kickstaring my whole career through this project, being a fantastic co-worker at Jellyvision, and at our very first meeting convincing me to go to my first GDC.
Link to game
๐ฑ Queen of Donuts
Sound Design & Implementation

Queen of Donuts is a short explorative game developed by GirlSoft (aka The Loneliest Pixel). This was one of the first projects I used Wwise for, and I really gotta thank Princess for trusting me with her code to learn a new skill.
Link to game
๐ฑ Dribble
Additional Sound Design

Dribble is a mobile game developed by WojWorks. I provided additional sound design at the end of development, creating sounds for the boss fight and filling in anything else that was missing. Since there were already sounds made for the majority of the game, it was an interesting challenge designing assets that were consistent with what was already created.
Link to game